fbpx

CSGO2ASIA Rankings Explained

by Nikhil Hathiramani

Hello Asian CS:GO fans,

With the CSGO2ASIA rankings live for several months now, we thought it was due time to explain how we derive the rankings.

Disclaimer: Our rankings are a continuous work in progress. The Asian CS:GO scene is an interesting space due to the vastness of the region.  As such, our ranking is a variation of popular rankings that already exist. What we have done is essentially tweak these ranking systems to adhere to the Asian CS:GO landscape which includes a lot of online tournaments, many unrecorded events, and a tremendous amount of well established teams that perform well in online qualifiers but fail to reach LAN events. In trying to remain fair to all teams, this proves a great challenge. We are a team of 3 volunteers that work around the limited resources we have at hand.

THE RANKINGS

Our data is collected through a variety of channels including partnering websites, demo parsing and desktop applications. Our data acquisition platforms are powered by our technology partner, SoStronk, and designed with competitive CS:GO teams at heart.

The ranking is based on 4 core dimensions: achievements over the past 3-months, recent form over the last 3 months, long-term form in the past 6 months, and performance at offline (LAN) events in the last 3 months. A team receives a decay penalty over time for inactivity.

All online tournaments are considered but may not necessarily contribute to a teams ranking. (eg. ESEA Season 23 where many teams dropped out which resulted in many FF wins for eventual winners). Domestic tournaments (single country participants) do not contribute to a teams performance. A prize pool minimum of US$5000 is required for a team to gain achievement points.

A teams achievements are the single biggest determining factor for their ranking.

THE POINTS ALLOCATION IS AS FOLLOWS:

  • ACHIEVEMENTS (major achievements, online + LAN, with online providing only 50% of the points that LANs do, position 1–16, past 3 months) [50%]
  • FORM(win rate from all events, single map wins, past 3 months) [20%]
  • LANs (win rate at LAN events only, single map wins, past 3 months) [20%]
  • LONG TERM PERFORMANCE (win rates overall, single map wins, past 6 months) [10%]

REGIONS & COUNTRIES COVERED:

1. SOUTH EAST ASIA (SEA): TH, VN, SG, ID, MY, BN, KH, LA

2. SOUTH ASIA (SA): IN, BD, PK, LK, BT, NP, MV

3. MIDDLE EAST (GCC, ME): UAE, SA, BH, OM, KW, QA, LB, JO, IQ

4. EAST ASIA (EA): CN, KR, JP, HK, MN, TW

There is a multiplier effect for the points gained based on achievements:

Regional Tournament (LAN/Online): 1.25x

International Tournament (LAN/Online): 1.5x

PENALTIES:

Each team is required to have a three-man core in order to retain their points. In the event that a 3-man core is moved or acquired to/by another team, that team will gain the points from a previous line-up with a discount of 0.5x.

A team deemed inactive for more than 30-consecutive days will have their points multiplied by a penalty of 0.5x.


In addition to a quantitative approach, our panel of volunteers which include: Sudhen “bleh” Wahengbam (SoStronk), Nikhil “nikH” Hathiramani (CSGO2ASIA) & Alex “Flam3z” Deng (HLTV) provide a qualitative context that may affect a team’s performance (eg. a team achieves a genuine result despite having stand-ins/coaches play).

Our rankings are updated monthly.

We thank you for your continued interest and support of the Asian CS:GO scene and hope to improve further on this system to benefit the entire ecosystem. We invite constructive criticism and relish in an open discussion about the rankings.

Our goal from day one is simple: To elevate the Asian CS:GO scene.

-Nikhil ‘nikH’ Hathiramani

In Case You Missed It