Hundreds of esports athletes from around the world will compete in Nusa Dua, Bali, Indonesia, later this year at the 14th edition of the IESF World Championship.
INDONESIA — International Esports Federation (IESF) has confirmed that the 14th IESF World Championship, which is set to take place from November 27 to December 9, will feature six esports titles: CS:GO, Dota 2, Tekken 7, eFootball™ series, PUBG Mobile and Mobile Legends: Bang Bang.
The two new mobile titles are being introduced to “reflect the growth of the mobile gaming industry, especially among those without the resources or means to play on consoles.”
For the second time in IESF history, Indonesia has been officially chosen as the city host of the IESF World Championship. Previously in 2016, the capital city of Jakarta played host to the 8th IeSF World Championship. The 8th edition saw ENCE (Finland), TYLOO (China), MVP project (South Korea), Signature (Thailand), iNation (Serbia), Mineski (the Philippines), and many others participate.
Bali, often known as the “Island of the Gods” hosted the US$300,000 Mobile Legends Professional League (MPL) Indonesia Season 8 behind closed doors late last year. The domestic league accumulated 76.9 million hours watched to be ranked as the third most-watched esports tournament in the world last year, according to Esports Charts, surpassing PGL Major Stockholm 2021 and VALORANT Champions 2021.
It is expected that more than 100 member countries of the federation will send representatives to the event, which will take place from November 27 to December 9. National federation registration will begin on February 20.
IESF General Secretary Boban Totovski said: “The inclusion of these spectacular six game titles in the 2022 WE Championships supports our mission to unite, support and promote the World Esports Family. We are very grateful for the continued collaboration with publishers, the inclusion of two new mobile titles, and to feature the first CS:GO female tournament this year. Together, we are working towards a more accessible and inclusive Esports community.”
“We look forward to the launch of the qualification process to provide athletes from all over the world the opportunity to participate in the largest international Esports competition where they can represent their nations,” added Totovski.
More to come…
Cover photo courtesy of IESF